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With the GaaS model, marketing efforts become more spread out and require a constant supply of new content. Video game revenue in the first few weeks after launch now represents a small percentage of the overall total, with in-game content being the real revenue generator. Video game industry marketers stay up to date on the latest in product development as it happens, sitting alongside developers to gain insight before big changes. Armed with this knowledge, they can build a roadmap or plan for content development and find ways to share the news.
By doing so, players feel valued and excited about what is to come. For those Phone Number List players who have left the game, these sellers also have a plan to attract them back. By keeping them updated on any changes and additions to the product, they stay curious and aware so they can return one day. While you create content to retain your customers and attract those who have left, you also need to expand your marketing strategy to attract new players . GaaS marketers excel at this too. Another strategy to increase revenue is to continually add new content and require payment for players to access it.

In other words, they are monetizing new content instead of focusing on old content. For example, Fortnite releases seasonal content that players can purchase, keeping them active and anticipating what that new content will be each season. D2C marketing wins in the video game industry Several brands are already finding ways to win over gamers and turn them into loyal customers for their own products. Just look at Mountain Dew and how they are connecting with the gaming industry. Gamers purchase your products, then go to your designated store (ecommerce) and enter codes in exchange for exclusive game add-ons or virtual currency.
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